![]() A red flash means the defender will recover first and can launch a counter attack.A yellow flash means both players will recover at the same time.A blue flash means the attacker will recover first and can defend against a counter-attack or launch a second attack.The visual effect for blocking an attack changes color depending on who will recover first :. ![]() They'll take longer to recover, opening them up to combos that wouldn't be possible otherwise. A character flashing red means you landed a counter hit, or, in other words, hit them while they were performing an attack.A character flashing green means a Counter-Attack will happen and you probably shouldn't hit them. ![]() You can hit them, but their attack will still happen.
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